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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockup Frenzy 2: Roundworld
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Inanimate
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« on: July 27, 2009, 05:12:49 PM »

Welcome to the second edition of Mockup Frenzy! In Mockup Frenzy, you have 1 week to make a mockup following the theme or restrictions of the current theme. This is NOT a competition! No one wins, or loses. It is simply for fun!



Round and round, the theme wheel goes, where it will land, we already know! The theme for this week is ROUNDWORLD. In this 'Roundworld' all games have circular screens, so therefore your mockup should too! Creatively using the 'circular' theme would be nice, but it would also be interesting to see how this would affect a normal game too!

Basically, the screen is round!

The deadline is technically next Monday, or August 3rd. At this deadline, I will gather all the mockups into the main post for celebratory purposes! Of course, nothing can stop you making Roundworld mockups AFTER the deadline, the deadline is mainly just for determining when the next theme starts.  Smiley

Now, spin me right round, artists!
 
« Last Edit: July 28, 2009, 01:25:08 PM by Inanimate » Logged
medieval
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« Reply #1 on: July 27, 2009, 11:39:26 PM »

I AM MAKIN' SOMETHIN'
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Gauss Jordan
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This world!


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« Reply #2 on: July 28, 2009, 01:13:14 AM »

This is gonna be soooo good! I like restrictive concepts, and this is a really good one!
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« Reply #3 on: July 28, 2009, 06:03:11 AM »

Do the GBA screen restrictions still apply?
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Inanimate
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« Reply #4 on: July 28, 2009, 06:15:25 AM »

Do the GBA screen restrictions still apply?

If it's not noted in the start of the thread, it's not a restriction. So, no. Also, I would love a skilled pixel artist to help me out with... well, actual pixel related constraints. I can only make up themes.  Shrug
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JaJitsu
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« Reply #5 on: July 28, 2009, 10:38:53 AM »

I have an idea Grin

I'm actually not sure how to make it though.
Gonna wait for some entries.
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Inane
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« Reply #6 on: July 28, 2009, 11:28:05 AM »

Might wanna set it up so the limitations are more clear, Inanimate.
Like uhh
RULES THIS WEEK:
- ROUND FUCKEN SCREEN
- THAT'S IT
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #7 on: July 28, 2009, 01:11:51 PM »

Looks like I'm first.  Cool

I call it TinyInfinite!


By panpomma at 2009-07-28

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Inanimate
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« Reply #8 on: July 28, 2009, 01:24:44 PM »

Thanks Inane, I thought it wouldn't be so hard to get.  Huh? I must have explained it all funny.

LISTEN TO INANE, HE IS CORRECTO-MUNDO

Also, that looks fantastic, PANPOMMA!
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Inane
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« Reply #9 on: July 28, 2009, 04:50:18 PM »

Naww, it was pretty easy to get, it's just, y'know, I like when contests and challenges have some formatting that calls attention to the rules. Corny Laugh
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #10 on: July 29, 2009, 01:33:23 AM »

Time for some RTS on a globe methinks!

EDIT: Updated
« Last Edit: July 30, 2009, 12:46:39 AM by johnnoz » Logged
Inanimate
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« Reply #11 on: July 29, 2009, 01:48:31 AM »

Johnnoz? You have stuff outside the screen... so that isn't within the restrictions. It looks great otherwise though.

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letsap
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« Reply #12 on: July 29, 2009, 02:24:33 AM »



The screen is round.
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johnnoz
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« Reply #13 on: July 29, 2009, 02:30:30 AM »

Johnnoz? You have stuff outside the screen... so that isn't within the restrictions. It looks great otherwise though.

ah damn, didn't think that through. I'll post a version with the UI integrated into the screen later hopefully
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Μarkham
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« Reply #14 on: July 29, 2009, 08:11:39 AM »

Fun fact: the first videogame with a graphical display used a round screen.
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unsilentwill
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« Reply #15 on: July 29, 2009, 04:28:46 PM »

WASTE


(Green meter is the Fume level. This place with round screens also has Smellovision.)

I realize this isn't an actual mockup, but my excuse is the game would be 3D. It's probably a bad idea, but I'm working on two others at the moment and wanted to get this idea out of my head.

Anyone else end up planing almost the whole game when they make these?  Droop
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Inanimate
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« Reply #16 on: July 29, 2009, 04:47:49 PM »

That looks amazing, unsilentwill! None of these mockups have to be pixel art either, unless the rules specify so. I feel making it any art style opens it up to more people on TIGS, since in the original place this came from, it was a pixel art forum.
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« Reply #17 on: July 29, 2009, 05:39:54 PM »



Anyone thinking what I'm thinking? (if not, think harder!) I mean, a diving game?!

Sad that I can't really get this one on paper...
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« Reply #18 on: July 29, 2009, 05:50:54 PM »

Squid Hunter!



With your jetpack and harpoon gun take to the skies and hunt down monstrous flying squids.
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Inanimate
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« Reply #19 on: July 29, 2009, 05:55:32 PM »

I want to mockup the diving game! Sadly, I have no talent.

Also, I'm surprised by all the creativity! Someone should really make a game with a round screen, it would be interesting.

« Last Edit: July 29, 2009, 05:59:07 PM by Inanimate » Logged
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